Google Playtime 2018 event focuses on building better apps in smaller bundles
Google's yearly invitation-only event for app and game developers took place today in Berlin and San Francisco today, and the key message was about reducing the size of app bundles. This new way of dynamically delivering Android apps was introduced this summer and support was added to Android Studio 3.2. Here are the main takeaways from Playtime 2018.
Same great apps, but smaller
According to Google, "smaller apps have higher conversions rates" — this makes sense, as larger apps are the first to go when you're running low on storage, a common problem with low-cost hardware.
Read MoreGoogle Playtime 2018 event focuses on building better apps in smaller bundles was written by the awesome team at Android Police.
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